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Create Game-Ready Characters with Morphara

A web-based 3D character creation tool with full blendshape control, modular clothing, animations, and real-time customization built for game developers and creators who need results fast.

Multiple Base Meshes

Morphara supports multiple character bases from low-poly to stylized. New base meshes are added regularly, each with its own clothing, blendshapes, and animations.

Full Control, Not Presets

Customize characters using blendshapes, clothing systems, materials, and real-time texture painting. Nothing is locked. Nothing is baked.

Game-Ready Characters, Instantly

Morphara lets you generate and customize characters directly in the browser no asset packs, no re-rigging, no broken pipelines.

Built-In Texture Painting

Paint directly on your characters inside the browser. Edit materials, textures, with uv Maps and details without leaving the tool.

Built-In Animation Editor ( Coming Soon )

Create Custom Animations with our built-in animation editor. Mix and match from a growing library of base animations, or create your own from scratch using our intuitive timeline and keyframe system.

Behind the Scenes

Building Morphara wasn’t always smooth. Early versions had some… interesting moments. Every glitch helped shape a better character creator.

  • ✔ All shown issues are fixed
  • ✔ Tested across real production assets
  • ✔ Built by an indie developer, iterated daily
Early Morphara prototype with basic GLTF loading and blendshape support 😅

Changelog

v0.0.9 Texture Painter & Improved Exporting

  • Added full texture painting system with real-time canvas-based editing
  • Persistent painted textures across material switches
  • Bucket fill tool with connected-area detection
  • Locked UV map overlay with toggle and opacity control
  • Per-material paint state (base mesh & clothing)
  • Improved painter camera framing and navigation
  • Fixed animation + texture export reliability
  • Exported GLB / GLTF now correctly embeds painted textures

v0.0.8 Bug Fixing & Internal Checkout

  • Fixed clothing UI layout inconsistencies and card overflow issues
  • Unified clothing card sizing across all categories and states
  • Improved right-side clothing panel alignment and grid stability
  • Resolved camera framing issues when switching base meshes
  • Improved initial camera focus for full character visibility
  • General UI polish and minor interaction refinements

v0.0.7 Character Randomiser & 3D Card Preview

  • Introduced character randomization system
  • Randomizer panel with granular toggles
  • Reset system to restore character to default state
  • Automatic clothing cleanup and blendshape reset logic
  • Improved internal state handling
  • Foundation for future content-driven expansion
  • Added 3D card previews for base meshes, clothes, and animations

v0.0.6 Stand-alone Materials & Meshes

  • Per-clothing material & color editing
  • Texture preset system with normal & roughness support
  • Multi-base-mesh compatible clothing database
  • Efficient materials UI rebuild logic
  • GLB & GLTF export with embedded textures
  • Verified Blender import pipeline

v0.0.5 Dynamic Systems For Meshes And Improved UI

  • Multiple base mesh support
  • Base mesh registry with thumbnails and metadata
  • Active base mesh selection & highlighting
  • Robust GLB / GLTF export pipeline
  • Preserved materials, colors, and animations
  • Improved UI state management
  • Blendshape UI safety handling
  • Refined model loading & cleanup lifecycle

v0.0.4 Clothing, Materials & Editor UI

  • Multi-mode editor UI
  • Dynamic blendshape detection
  • Material color editing system
  • Clothing system foundation
  • Improved model normalization & camera framing
  • Cleaner internal state handling

v0.0.3 Animation & UI

  • Idle animation support
  • Blendshape slider system
  • Improved GLTF loading pipeline

v0.0.2 Camera & Blend Shapes

  • Dynamic blendshape UI
  • Camera framing & orbit controls

v0.0.1 Starting Morphara

  • Initial 3D viewer
  • Model rotation and zoom

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