Morphara logo Morphara

Create Game-Ready Characters with Morphara

A web-based 3D character creation tool with full blendshape control, modular clothing, animations, and real-time customization built for game developers and creators who need results fast.

Multiple Base Meshes

Morphara supports multiple character bases from low-poly to stylized. New base meshes are added regularly, each with its own clothing, blendshapes, and animations.

Full Control, Not Presets

Customize characters using blendshapes, clothing systems, materials, and real-time texture painting. Nothing is locked. Nothing is baked.

Game-Ready Characters, Instantly

Morphara lets you generate and customize characters directly in the browser — no asset packs, no re-rigging, no broken pipelines.

Built-In Texture Painting

Paint directly on your characters inside the browser. Edit materials, textures, with UV Maps and details without leaving the tool.

Built-In Animation Editor ( Coming Soon )

Create Custom Animations with our built-in animation editor. Mix and match from a growing library of base animations, or create your own from scratch.

Behind the Scenes

Building Morphara wasn't always smooth. Early versions had some… interesting moments. Every glitch helped shape a better character creator.

  • ✔ All shown issues are fixed
  • ✔ Tested across real production assets
  • ✔ Built by an indie developer, iterated daily
Early Morphara prototype with basic GLTF loading and blendshape support 😅

Changelog

v0.1.2 - Preset System, Painter Fixes & Free GLB→FBX Converter 🎨

  • Preset System: Save and load complete character configurations including base mesh, clothing, textures, colors, materials, and blend shapes
  • Official Presets: Curated preset library with professionally designed characters across categories (casual, professional, sci-fi, fantasy, tactical, gaming)
  • Preset UI: Beautiful overlay interface with category filtering, search, and visual previews
  • Texture Painter Fixes: Resolved issues with texture loading, application, and persistence across material switches
  • Color Application Fix: Fixed material color timing issues - colors now apply correctly after textures load
  • Material Targets Rebuild: Automatic material target reconstruction when loading presets ensures textures apply to correct meshes
  • Blend Shape Export Locking: Free users get baked blend shapes (static), Premium/Studio users retain editable blend shapes in exports
  • Free GLB→FBX Converter Tool: New landing page at /free-glb-to-fbx-converter - convert 3D models with textures and animations included
  • SEO Landing Pages: Fixed canonical URLs for proper indexing (unity-character-creator, unreal-character-creator, etc.)
  • PostHog Analytics: Enhanced tracking for character exports, preset usage, and conversion metrics
  • New Content: Additional clothing items, textures, and base mesh variations added to library
  • Performance: Optimized preset loading with progressive rendering and improved material application timing
  • Bug Fixes: Resolved preset clothing loading issues, fixed texture-color application order, corrected material domain tracking

v0.1.1 - FBX Export & Texture Painter V2 And New Content

  • FBX Export: Full FBX export with textures, animations, and skeleton (Premium/Studio exclusive)
  • Texture Export: All textures extracted as PNG files and packaged with FBX in a ZIP file
  • Animation Baking: All animations properly baked into FBX format for Unity, Unreal, and Blender
  • Modular Texture Painter: TexturePainter extracted into standalone module with undo/redo system
  • Settings Panel Fix: Proper modal centering and improved account settings UX
  • Worker Enhancements: New upgrade endpoint, improved error handling, transaction logging
  • Bug Fixes: Fixed texture resolution changes, material property updates, and export panel interactions

v0.1.0 - Release Version 🚀

  • Authentication & User System: Full Supabase authentication with email/password signup and login
  • Credit System: Credit-based export system with Supabase backend integration
  • Stripe Integration: Complete payment processing with Stripe Checkout
  • Cloudflare Worker API: Dedicated backend for asset serving, webhooks, and payment processing
  • R2 Storage Integration: Secure cloud storage for base meshes, clothing, animations, and textures
  • Export Panel Redesign: New modal with 3D preview, export type selection (Full/Animation-only), and format options
  • 3D Export Preview: Real-time rotating preview of your character before export
  • Multi-Format Export: GLB (binary) and GLTF (JSON) export with full character data
  • Animation-Only Export: Export skeleton + animation data separately (FREE - no credits)
  • Plan-Based Features: Different feature access based on Free/Premium/Studio plans
  • Randomizer Loading Overlay: Professional loading spinner during character randomization
  • Active Card Highlighting: Visual feedback for selected base meshes and equipped clothing
  • Color Picker Sync: Material panel now correctly displays actual mesh colors
  • Plan Display UI: "Current Plan" badge shows on active subscription card
  • Transaction History: Full logging of all credit purchases, exports, and subscription changes
  • FBX Export (Coming v0.1.1): UI prepared for FBX export (Premium/Studio exclusive feature)
  • Security: JWT-based authentication, secure API endpoints, environment variable management
  • Performance: Optimized asset loading, efficient R2 fetching, proper memory cleanup
  • Bug Fixes: Resolved GLTFLoader errors, fixed randomizer blend shape issues, corrected export button functionality

v0.0.9 Texture Painter & Improved Exporting

  • Added full texture painting system with real-time canvas-based editing
  • Persistent painted textures across material switches
  • Bucket fill tool with connected-area detection
  • Locked UV map overlay with toggle and opacity control
  • Per-material paint state (base mesh & clothing)
  • Improved painter camera framing and navigation
  • Fixed animation + texture export reliability
  • Exported GLB / GLTF now correctly embeds painted textures

v0.0.8 Bug Fixing & Internal Checkout

  • Fixed clothing UI layout inconsistencies and card overflow issues
  • Unified clothing card sizing across all categories and states
  • Improved right-side clothing panel alignment and grid stability
  • Resolved camera framing issues when switching base meshes
  • Improved initial camera focus for full character visibility
  • General UI polish and minor interaction refinements

v0.0.7 Character Randomiser & 3D Card Preview

  • Introduced character randomization system
  • Randomizer panel with granular toggles
  • Reset system to restore character to default state
  • Automatic clothing cleanup and blendshape reset logic
  • Improved internal state handling
  • Foundation for future content-driven expansion
  • Added 3D card previews for base meshes, clothes, and animations

v0.0.6 Stand-alone Materials & Meshes

  • Per-clothing material & color editing
  • Texture preset system with normal & roughness support
  • Multi-base-mesh compatible clothing database
  • Efficient materials UI rebuild logic
  • GLB & GLTF export with embedded textures
  • Verified Blender import pipeline

v0.0.5 Dynamic Systems For Meshes And Improved UI

  • Multiple base mesh support
  • Base mesh registry with thumbnails and metadata
  • Active base mesh selection & highlighting
  • Robust GLB / GLTF export pipeline
  • Preserved materials, colors, and animations
  • Improved UI state management
  • Blendshape UI safety handling
  • Refined model loading & cleanup lifecycle

v0.0.4 Clothing, Materials & Editor UI

  • Multi-mode editor UI
  • Dynamic blendshape detection
  • Material color editing system
  • Clothing system foundation
  • Improved model normalization & camera framing
  • Cleaner internal state handling

v0.0.3 Animation & UI

  • Idle animation support
  • Blendshape slider system
  • Improved GLTF loading pipeline

v0.0.2 Camera & Blend Shapes

  • Dynamic blendshape UI
  • Camera framing & orbit controls

v0.0.1 Starting Morphara

  • Initial 3D viewer
  • Model rotation and zoom

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